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Design and Implementation of Player Growth Systems. Exemp...

Arndt, Leon
Design and Implementation of Player Growth Systems. Exemplified through a Third-Person Action Game
Bachelor Thesis from the year 2020 in the subject Design (Industry, Graphics, Fashion), grade: 1.3, University of Applied Sciences Darmstadt, course: Animation & Game, language: English, abstract: Growth is an intrinsic element of human nature. Humans age and develop with the passage of time. Video games use elements of such desires for growth to power their gameplay. Player growth systems analyze the changes that a player and their player cha...

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