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Collision Detection in Interactive 3D Environments

Bergen, Gino Van Den
Collision Detection in Interactive 3D Environments
The heart of any system that simulates the physical interaction between objects is collision detection" the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust colli...

CHF 153.00

Game Physics Pearls

Bergen, Gino Van Den / Gregorius, Dirk
Game Physics Pearls
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, ...

CHF 201.00