Affordance Theory in Game Design
Brown, Joseph Alexander / Aslam, Hamna![Affordance Theory in Game Design](https://support.digitalhusky.com/media/annotations/sorted/390/39048765/CHSBZCOP0339048765.jpg)
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?
The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols...