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Affordance Theory in Game Design

Brown, Joseph Alexander / Aslam, Hamna
Affordance Theory in Game Design
Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols...

CHF 46.90