Videogames, Identity and Digital Subjectivity
Gallagher, Rob![Videogames, Identity and Digital Subjectivity](https://support.digitalhusky.com/media/annotations/sorted/332/33257685/CHSBZCOP0333257685.jpg)
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.