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The Max Faraday Chronicles

Graham, Jeffrey Shurlow
The Max Faraday Chronicles
Who am I and why should you read my story? My name is Max Faraday. Nobody is going to believe me, but here I am putting it all down on paper. I am a man of two time periods. Forgive me, this sci-fi stuff is new to me. A week or more ago, in July 2002, I came home for my 1982 high school class reunion. I was staying with my friend Jamie Scott and his family. On the way home from the reunion, we picked up his kids at the babysitter. Their little...

CHF 26.50

The Max Faraday Chronicles

Graham, Jeffrey Shurlow
The Max Faraday Chronicles
Who am I and why should you read my story? My name is Max Faraday. Nobody is going to believe me, but here I am putting it all down on paper. I am a man of two time periods. Forgive me, this sci-fi stuff is new to me.A week or more ago, in July 2002, I came home for my 1982 high school class reunion. I was staying with my friend Jamie Scott and his family. On the way home from the reunion, we picked up his kids at the babysitter. Their little ...

CHF 27.50

Elegy to a Surveyor

Graham, Jeffrey A.
Elegy to a Surveyor
This is Graham's first book of poetry. It represents an amalgamation of the many chapters of his life. These poems were written over the course of literally 40 years. Graham was born and raised in New York City and moved to Los Angeles in 1989 following a stint teaching American Studies at Lund University in Sweden. He has been an avid student of American literature since an undergraduate at Brown University, from which he graduated in 1979. A...

CHF 26.50

Phantom Evil

Graham, Heather / Cummings, Jeffrey
Phantom Evil
Bestselling author Graham takes listeners to a historic mansion in New Orleans's French Quarter, where a secret government unit investigates the mysterious, possibly paranormal death of a senator's wife.

CHF 109.00

Video Games

Graham, Jeffrey
Video Games
Video games are not necessarily uniform in the "lessons" they teach players. Indeed, even violent video games are not simply hotbeds of violent content. For example, the popular Call of Duty and Resident Evil series require players to behave violently in order to protect other people or computer characters. Thus, in these games, aggression is taught in simultaneity with altruism. The questions, then, arise 1) whether social learning is an appr...

CHF 379.00