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Game Usability

Isbister, Katherine / Hodent, Celia
Game Usability
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines.

CHF 70.00

Game Usability

Isbister, Katherine / Hodent, Celia
Game Usability
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines.

CHF 196.00

Better Game Characters by Design

Isbister, Katherine
Better Game Characters by Design
This work gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players reactions to characters. Includes extensive illustrations, game examples, interviews with game designers, and clips from popular games on the DVD to illustrate concepts and best practices.

CHF 63.00

Game Usability: Advice from the Experts for Advancing the...

Isbister, Katherine / Schaffer, Noah
Game Usability: Advice from the Experts for Advancing the Player Experience
Usability is the ease with which people can emply a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. The topic is of growing interest to game developers, but until now, no comprehensive survey of the range of issues and tactics has been available. Game developers and publishers are extremely busy people, and do not have time to sort through general usability material and fi...

CHF 77.00