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Gaming as a Cultural Commons

Kikkawa, Toshiko / Sugiura, Junkichi / Kriz, Willy Christian
Gaming as a Cultural Commons
This book focuses on relatively neglected areas of simulation and gaming (S&G, ), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G., Although the educational effects of S&G, , and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if malici...

CHF 146.00

Gaming as a Cultural Commons

Kikkawa, Toshiko / Sugiura, Junkichi / Kriz, Willy Christian
Gaming as a Cultural Commons
This book focuses on relatively neglected areas of simulation and gaming (S&G, ), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G., Although the educational effects of S&G, , and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if malici...

CHF 146.00