*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have), includes necessary physics and mathematics
*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB....
CHF 54.90