Computer Graphics and Geometric Modeling
Salomon, David / Salomon, D. A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods, selecting the best pixels for generating lines, circles and other objects, geometric transformations and projections, translations, rotations, moving in 3D, perspective projecti...