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Basic Math for Game Development with Unity 3D

Smith, Gregory / Sung, Kelvin
Basic Math for Game Development with Unity 3D
This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects. Basic Math for Game Development with Unity 3D begins by explaining points in the 3D C...

CHF 76.00