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The Routledge Companion to Imaginary Worlds

Wolf, Mark J P
The Routledge Companion to Imaginary Worlds
The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and world-builders.

CHF 81.00

Myst and Riven

Wolf, Mark J. P.
Myst and Riven
Myst "and "Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read." --Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, "Myst "and its sequel "Riven "stand out as influential examples. Myst" and "Riven: " The World of the D'ni" is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detai...

CHF 39.50

Before the Crash

Wolf, Mark J P
Before the Crash
Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Earl...

CHF 57.50

Virtual Morality

Wolf, Mark J. P.
Virtual Morality
New technologies continue to shape communication and how we think about and relate to the world around us. What is rarely examined is how these new media relate to morals and ethics in society and culture. In a series of twelve essays, written from a variety of viewpoints including philosophy, communication, media and art, and situating its arguments around the three poles of technology, community, and religion, this collection examines the re...

CHF 47.90

The Video Game Theory Reader

Wolf, Mark J P / Perron, Bernard
The Video Game Theory Reader
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. "The Video Game Theory Reader" brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from "Space Invaders" to "F...

CHF 87.00

LEGO Studies

Wolf, Mark J P
LEGO Studies
Since the "Automatic Binding Bricks" that LEGO produced in 1949, and the LEGO "System of Play" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman...

CHF 228.00