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Google Daydream VR Cookbook: Building Games and Apps with...

Keene, Sam
Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity
The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, there's a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality...

CHF 58.50

SAFeA 4.5 Reference Guide

Leffingwell, Dean
SAFeA 4.5 Reference Guide
The SAFe® 4.5 Reference Guide is ideal for anyone serious about learning and implementing the world's leading framework for enterprise agility. Inside, you'll find complete coverage of the scaledagileframework.com knowledge base, the website that thousands of the world's largest brands turn to for building better software and systems. SAFe was developed from real-world field experience and provides proven success patterns for implementing L...

CHF 65.00

Introduction to Game Design Livelessons Access Code Card

Macklin, Colleen / Sharp, John
Introduction to Game Design Livelessons Access Code Card
5+ Hours of Video Instruction Overview Introduction to Game Design LiveLessons introduces you to a play-based approach to game design through the creation of a video game from start to finish. Along the way, the lessons identify the primary characteristics of games and different strategies for creating them as well as the iterative game design process of conceptualizing, prototyping, playtesting and evaluating. Description This is a comprehens...

CHF 192.00

Tcp/IP Illustrated, Volume 2: The Implementation

Wright, Gary / Stevens, W.
Tcp/IP Illustrated, Volume 2: The Implementation
Bestselling author W. Richard Stevens teams up with long-time colleague and TCP/IP expert Gary Wright in TCP/IP Illustrated, Volume 2. Unlike other books on the subject, TCP/IP Illustrated, Volume 2 presents the de facto standard implementation of TCP/IP from the 4.4 BSD release. The authors use a teach-by-example approach that combines hundreds of pictures and descriptions of all data structures and algorithms with 15, 000 lines of code to he...

CHF 108.00

Game Programming in C++

Madhav, Sanjay
Game Programming in C++
C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step ...

CHF 65.00

Computer Networking Problems and Solutions: An Innovative...

White, Russ / Banks, Ethan
Computer Networking Problems and Solutions: An Innovative Approach to Building Resilient, Modern Networks
Computer Networking Problems and Solutions cuts through the issues facing modern networks in a unique way, explaining why computer networks and protocols are designed the way they are by explaining the set of problems any network protocol or system must overcome, then considering the common solutions to those problems, and finally providing examples of these solutions as implemented in protocols both old and new. This book is arranged in three...

CHF 86.00

Learning Exchange Server 2003

Boswell, William
Learning Exchange Server 2003
Exchange is the most widely used e-mail server, and the majority oforganizations running Exchange are still using Exchange 5.5, which wasreleased in 1997. Microsoft will suspend their support of 5.5 at the end of 2004, and companies will upgrade to 2003.Most sys admins who support Exchange have never really worked with itbefore. However, most of the books on the market assume the reader hasexperience with Exchange and jump right into a feature...

CHF 82.00

Quartz 2D Graphics for Mac OS X Developers [With CDROM]

Thompson, R. Scott
Quartz 2D Graphics for Mac OS X Developers [With CDROM]
A Hands-On Guide and Introduction to Quartz 2D  On Mac OS X, Macintosh developers depend on the graphics and imaging frameworks of the Core Graphics system to implement multimedia features in their applications. With Core Graphics Apple has answered the increasing demands of graphics developers with a powerful collection of tools, including Quartz 2D and Core Image. Quartz 2D is a modern drawing API with a powerful imaging model. Beginning wit...

CHF 75.00

The Professional Product Owner

McGreal, Don / Jocham, Ralph
The Professional Product Owner
The Professional Product Owner will help product owners and their organizations refocus on value as the primary objective. The authors offer detailed practices for identifying where value can be found, measuring it, and maximizing it throughout the entire product lifecycle. Drawing on their combined 40+ years of experience in using agile and Scrum in product delivery, the authors show how to go beyond merely writing requirements and managing p...

CHF 45.90