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Introduction to 3D Game Programming with DirectX 12

Luna, Frank

Introduction to 3D Game Programming with DirectX 12

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 12 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures."--Page 4 of cover.

CHF 85.00

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ISBN 9781942270065
Sprache eng
Cover Kartonierter Einband (Kt)
Verlag Mercury Learning & Information
Jahr 20160407

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