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Physics for Game Programmers

Palmer, Grant

Physics for Game Programmers

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have), includes necessary physics and mathematics
*Ideal for all budding games programmers, with example code in Java, C#, and C

*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET

*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

CHF 54.90

Lieferbar

ISBN 9781590594728
Sprache eng
Cover Kartonierter Einband (Kt)
Verlag Springer A Pr Trade
Jahr 200504

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