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Visual Computing: Geometry, Graphics, and Vision

Nielsen, Frank

Visual Computing: Geometry, Graphics, and Vision

Visual Computing: Geometry, Graphics, and Vision is a concise introduction to common notions, methodologies, data structures and algorithmic techniques arising in the mature fields of computer graphics, computer vision, and computational geometry. The central goal of the book is to provide a global and unified view of the rich interdisciplinary visual computing field that encompasses traditional computer graphics, computer vision, and computational geometry. The book is targeted at undergraduate students, and gaming or graphics professionals. Lectures in computer graphics/vision may find this textbook complementary and valuable. The book aims at broadening and fostering readers? knowledge of essential 3D techniques by providing a sizeable overall picture and describing essential concepts. Throughout the book, appropriate real world applications are covered to illustrate the use and generate an interest in adjacent fields.

CHF 86.00

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ISBN 9781584504276
Sprache eng
Cover Fester Einband
Verlag Delmar
Jahr 200507

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