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Artificial Intelligence in Games

Roberts, Paul

Artificial Intelligence in Games

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

CHF 196.00

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ISBN 9781032305950
Sprache eng
Cover Fester Einband
Verlag Taylor and Francis
Jahr 20220728

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